ChatController.js
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import '../common/jquery.litelay';
const ChatController = function ($scope, chat, $element) {
/**
* Cache chat elements.
*/
var chatScreen = $element.find('.chat-screen'),
chatMessages = $element.find('.chat-messages'),
chatInput = $element.find('.chat-input textarea'),
chatViewPort = $element.find('.chat-viewport');
// Display chat loading message.
chatViewPort.litelay({message: 'Trying to connect to chat server...', spinner: true});
// Set .chat-screen height to ensure it fits into the window.
// Do the same on window resize.
setChatScreenSize();
$(window).on('resize', setChatScreenSize);
// Connect to chat server
chat.connect();
/**
* Handle `enter` key on the chat input box.
*/
chatInput.keydown(function (e) {
if (e.which === 13) {
e.preventDefault();
$scope.chat();
}
});
/**
* Sends a chat message that is styped into the chat input box.
*/
$scope.chat = function () {
if ($scope.msg.trim() === '') return;
if ($scope.msg.length > 200) {
return renderSystemMessage({ content: 'Your chat message is longer than 200 characters limit. Please revise it before sending again.' });
}
chat.say($scope.msg, 'global');
chatInput.controller('ngModel').$setViewValue('');
chatInput.controller('ngModel').$render();
};
/**
* Handle operations when chat has connected.
*/
chat.on('connect', function () {
// Remove loading message.
if (chatViewPort.data('litelay')) {
chatViewPort.litelay({off: true});
}
});
/**
* Handle disconnections from socket.
*/
chat.on('disconnect', function () {
// Display chat connection lost message.
chatViewPort.litelay({message: 'Connection to chat server is lost.<br>Trying to reconnect you...', spinner: true});
});
/**
* Render chat when it arrives.
*/
chat.on('chat', function (chat) {
renderChatMessage(chat);
});
/**
* Render most recent chats when they arrive.
*/
chat.on('recent-chats', function (chats) {
chatMessages.html('');
_(chats).each(renderChatMessage);
});
/**
* Update user list when one comes.
*/
chat.on('user-list', function (userList) {
$scope.userList = userList;
$scope.userListLength = _(userList).size();
$scope.user = $scope.userList[DataStore.user.username];
if ($scope.user === undefined) {
$element.find('.chat-composer').mousedown(function (e) {
chatViewPort.litelay({message: 'You must sign in before you can chat.<p><a href="/signup/">Please create a FootyRoom account if you don\'t have one.</a>'});
$element.one('click', function () {
chatViewPort.litelay({off: true});
});
});
}
$scope.$apply();
});
/**
* Handle system messages.
*/
chat.on('system', function (message) {
renderSystemMessage(message);
});
/**
* Renders a message from the chat onto the chat screen.
*
* @param {Object} chat
*/
function renderChatMessage(chat) {
renderMessage(
'<li class="chat-message">' +
((chat.userRole >= 20) ? '<span class="icn-whistle badge" title="Moderator"></span>' : '') +
'<a href="/profile/' + chat.username + '" target="_blank" class="username" style="color: ' + chat.chatColor + '">' + chat.username + ': </a>' +
'<span class="message">' + chat.msg + '</span>' +
'</li>'
);
}
/**
* Render a system message on the chat screen.
*
* @param {Object} message
*/
function renderSystemMessage(message) {
renderMessage(
'<li class="chat-message">' +
'<span class="message">' + message.content + '</span>' +
'</li>'
);
}
/**
* Renders a message on the chat screen.
*
* @param {String} message HTML to append to chat screen.
*/
function renderMessage(message) {
var scrollHeight = chatMessages.prop('scrollHeight');
chatMessages.append(message);
if (scrollHeight === (chatMessages.outerHeight() + chatMessages.scrollTop())) {
chatMessages.scrollTop(chatMessages.prop('scrollHeight'));
}
}
/**
* Sets .chat-screen height to ensure it fits into the window.
*/
function setChatScreenSize() {
// TODO: what are these 146 1 ?? Do something about it.
chatScreen.css('height', $(window).height() - 146 - 1);
}
/**
* Sets users color.
*
* @param {String} color
*/
$scope.setUserColor = function (color) {
chat.emit('set-color', color);
};
};
ChatController.$inject = ['$scope', 'chat', '$element'];
export default ChatController;