PlayerJsCommon.js
384 Bytes
(function () {
var PlayerJsCommon = window.PlayerJsCommon = function () {};
PlayerJsCommon.getPlayerJsMessage = function (e) {
var message;
try {
message = JSON.parse(e.data);
} catch (err) {
return;
}
if (message.context !== 'player.js') {
return;
}
return message;
};
}());